This is the overall campaign structure I intended. To a large extent
it was accomplished, much thanks to nudging players into doing certain
things leading to the next step.
PCs meet, get to know each other and ENA.
Hear about coronal mass ejection.
Security for visiting Chinese dissident nova (in my game, Chinese
delegation). Sees Investigator, which investigates them
Wave of nova eruptions – “fourth wave novas” with greater power but
often mental problems or failed eruptions.
Some novas seem to have similar dreams or hallucinations, hinting
at something sinister going on.
Kashmir conflict breaks out, threatens to turn into dangerous war.
Much need to handle nova terrorism keeps players busy.
Entities experiment in remote-controlling novas: some novas suddenly
behave very strangely. Tasks tested include going to certain locations,
applying powers according to program etc.
Experiment in unlimited power or extension of power: some novas inexplicably
gain enormous power or new powers. Often this leads to disaster as
they cannot control them.
Experiment in reproducing novas: the entities want to see if novas
can reproduce themselves efficiently by using cloning power or traditional
sex. They take control of a few test novas and try.
Further encounters with the Investigator. Some sensitive novas are
starting to piece together hints of what is happening. Perhaps they
manage to get contact with the Dweller(s).
Realisation of true state of affairs – what to do?
Possible ending disasters: Dwellers attack from the sun / Entities
turn everybody into mass-hunting novas. Possible better (?) endings:
novas get rid of their powers (how?), novas destroy each other, find
some way of interfering with the local part of the project or manage
to move parts of humanity away from the doomed Earth.