Re: Daemons- game effects and rules?


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Posted by Trey Palmer on January 05, 19100 at 17:20:42:

In Reply to: Re: Daemons- game effects and rules? posted by Henrik Alpsten on January 05, 19100 at 13:43:44:

: The most common question during character creation in Anders's games is
: "How do you explain it?", so that the players are forced to think about
: how they're going to role-play during the game. The deamon concept explains
: why a peaceful Dionysian has "danger sense", there's no "+2 on die" kind
: of advantage.

: During the campaign, the Dionysian society is much more dynamic than the
: others, as seen after the orbital bombardment of the planet in 2352. After
: nukes and ten thousand deaths they fold up their sleeves and get on with
: rebuilding the colony, saving mourning and other problems for later.

: Henrik,
: playing Petronius Whitebird - communications security expert and
: leader of the Pi3 Orionis expedition 2353

Alright, that's a valid answer. Could Anders possibly post that in a revision of the Psycho Design rules?



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