Re: Daemons- game effects and rules?


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Posted by Henrik Alpsten on January 05, 19100 at 13:43:44:

In Reply to: Daemons- game effects and rules? posted by Trey Palmer on December 28, 1999 at 17:05:59:

The most common question during character creation in Anders's games is
"How do you explain it?", so that the players are forced to think about
how they're going to role-play during the game. The deamon concept explains
why a peaceful Dionysian has "danger sense", there's no "+2 on die" kind
of advantage.

During the campaign, the Dionysian society is much more dynamic than the
others, as seen after the orbital bombardment of the planet in 2352. After
nukes and ten thousand deaths they fold up their sleeves and get on with
rebuilding the colony, saving mourning and other problems for later.

Henrik,
playing Petronius Whitebird - communications security expert and
leader of the Pi3 Orionis expedition 2353

: I was reading the psycho design rules recently and saw the notes about daemons.
: I'm assuming they're like the daemons of _Aristoi_, subordinate personalities
: each with different specialties, capable of interfacing and doing other things
: and being put in charge.
: So, what do they do in the BIGV setting and with the Alternity rules?

: Mainly curious and thanks for a cool site,
: Trey Palmer




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