// File generated by sced // Mon Mar 3 16:53:55 1997 #declare ambient_light_level = 0.2 #include "colors.inc" #include "textures.inc" // Camera definition camera { location < 20, 43.2, 15.3 > sky < 0, 0, 1 > direction <0, 0, 20> right <-13.2287, 0, 0> up <0, 11.2058, 0> look_at < 1.09, -1.04, 1.69 > } // Instances light_source { < 26.2304347204814, 18.6884464781943, 14.5107526457983 > color red 1 green 1 blue 1 } light_source { < 1.52959837360131, 19.2566383763041, 19.142220852088 > color red 1 green 1 blue 1 } // Cone_2 cone { <0,0,-1>, 1, <0,0,1>, 0 matrix <1, 0, 0, 0, 1, 0, 0, 0, 1, -20.2660407828372, -18.9894813124415, 3.5527136788005e-15> texture{Rust} } // Cone_1 cone { <0,0,-1>, 1, <0,0,1>, 0 matrix <1, 0, 0, 0, 1, 0, 0, 0, 1, -16.190269381683, -6.57793156341124, -13.5910749435425> texture{Rust} } // Cone_0 cone { <0,0,-1>, 1, <0,0,1>, 0 matrix <1, 0, 0, 0, 1, 0, 0, 0, 1, 12.7411497065221, 6.44966163124991, 7.85499420138222> texture{Brushed_Aluminum} } // Cylinder_3 cylinder { <0,0,-1>, <0,0,1>, 1.0 matrix <1, 0, 0, 0, 1, 0, 0, 0, 1, 10.917323980189, -6.80843706098208, -1.30239552383494> pigment { color red 0.6 green 0 blue 0.3 filter 0} finish { diffuse 1 ambient ambient_light_level specular 0.5 reflection 0.9 refraction 1.0 ior 1 } } // Cylinder_2 cylinder { <0,0,-1>, <0,0,1>, 1.0 matrix <1, 0, 0, 0, 1, 0, 0, 0, 1, 4.84692661710378, -3.5527136788005e-15, 0.101196275950317> pigment { color red 0.6 green 0 blue 0.3 filter 0} finish { diffuse 1 ambient ambient_light_level specular 0.5 reflection 0.9 refraction 1.0 ior 1 } } // Cylinder_1 cylinder { <0,0,-1>, <0,0,1>, 1.0 matrix <1, 0, 0, 0, 1, 0, 0, 0, 1, 11.9404203090002, -1.77635683940025e-15, -4.45978659284669> pigment { color red 0.6 green 0 blue 0.3 filter 0} finish { diffuse 1 ambient ambient_light_level specular 0.5 reflection 0.9 refraction 1.0 ior 1 } } // Cylinder_0 cylinder { <0,0,-1>, <0,0,1>, 1.0 matrix <1, 0, 0, 0, 1, 0, 0, 0, 1, 6.7328986361973, 0, -7.89157476787424> pigment { color red 0.6 green 0 blue 0.3 filter 0} finish { diffuse 1 ambient ambient_light_level specular 0.5 reflection 0.9 refraction 1.0 ior 1 } } // Sphere_3 sphere { <0,0,0>, 1.0 matrix <1, 0, 0, 0, 1, 0, 0, 0, 1, 4.16427103596438, -13.276541526873, 0> texture{Gold_Metal} } // Sphere_2 sphere { <0,0,0>, 1.0 matrix <1, 0, 0, 0, 1, 0, 0, 0, 1, 4.15501439872, -19.5348162977893, 0> texture{Gold_Metal} } // Sphere_1 sphere { <0,0,0>, 1.0 matrix <0.825441617814766, 0.0294625307801013, -0.563718098750941, -0.346613456594785, 0.814659352246324, -0.464961559169161, 0.445539276929384, 0.579190900375372, 0.682665843319855, 12.3016857873255, -11.6230409569322, -1.77635683940025e-15> pigment { color red 0.5 green 1 blue 0 filter 0} finish { diffuse 1 ambient ambient_light_level specular 0.3 reflection 0.5 refraction 1.0 ior 1 } } // Cube_4 box { <-1,-1,-1>, <1,1,1> matrix <1, 0, 0, 0, 1, 0, 0, 0, 1, -1.77635683940025e-15, 10.6216506502704, 9.79705516508505> pigment { color red 0 green 0.3 blue 1 filter 0} finish { diffuse 1 ambient ambient_light_level specular 0.3 reflection 0.4 refraction 1.0 ior 1 } } // Cube_3 box { <-1,-1,-1>, <1,1,1> matrix <1, 0, 0, 0, 1, 0, 0, 0, 1, 2.02619291825753, -4.74567358565967, 5.08108718690356> pigment { color red 0 green 0.6 blue 0.6 filter 0} finish { diffuse 1 ambient ambient_light_level specular 0.5 reflection 0.5 refraction 1.0 ior 1 } } // Cube_2 box { <-1,-1,-1>, <1,1,1> matrix <1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.95920118082612, 11.5362002555233> pigment { color red 0 green 0.3 blue 1 filter 0} finish { diffuse 1 ambient ambient_light_level specular 0.3 reflection 0.4 refraction 1.0 ior 1 } } // Cube_1 box { <-1,-1,-1>, <1,1,1> matrix <1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.9362910015415, 6.02838937617464> pigment { color red 0 green 0.3 blue 1 filter 0} finish { diffuse 1 ambient ambient_light_level specular 0.3 reflection 0.4 refraction 1.0 ior 1 } } // Cube_0 box { <-1,-1,-1>, <1,1,1> matrix <1, 0, 0, 0, 1, 0, 0, 0, 1, -12.0528876632781, -11.875089178677, 9.76521110534668> pigment { color red 0 green 0.3 blue 1 filter 0} finish { diffuse 1 ambient ambient_light_level specular 0.3 reflection 0.4 refraction 1.0 ior 1 } } // Sphere_0 sphere { <0,0,0>, 1.0 matrix <1, 0, 0, 0, 1, 0, 0, 0, 1, 0.164208458987501, -18.6670177923479, -1.77635683940025e-15> texture{Gold_Metal} } // Plane_0 plane { < 0, 0, 1 > , -25.4206 pigment { color red 0.3 green 0.3 blue 0.5 filter 0} finish { diffuse 1 ambient ambient_light_level specular 0 reflection 0.3 refraction 1.0 ior 1 } }