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      Artificial Intelligence
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       Whether we are based on carbon or silicon makes no fundamental difference. 
        We should each be treated with appropriate respect. 
        - Arthur C Clarke, 2010 
         
       
        
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       Artificial Intelligence, AI, has developed on several of the colonies. 
        Non-sentient software with voice control, limited autonomy and knowledge 
        databases is ubiquitous on most planets and often give the impression 
        of being fairly smart. Agent programs, independent programs that are sent 
        out to do tasks on the net, are used on many planets to do more or less 
        simple tasks (such as information search, trading or surveillance); agents 
        range from trivial scripts to sophisticated software that borders on real 
        AI. True AI is a rather vague concept, since agent software can become 
        gradually smarter until it is indistinguishable from human intelligence. 
        Usually the best way of distinguishing between real and fake AI is how 
        independent the software is: can it set up its own goals, does it exhibit 
        volition on its own? Most smart software is non-volitional, the software 
        has no intentions of its own but can solve problems when asked, regardless 
        of how well it manages to do it, while an AI program acts as a kind of 
        digital lifeform with its own agenda (which might of course be to work 
        for a human owner and make them satisfied to the software's best effort), 
      There are two colonies where AI has developed very far, Nova and Pi3. 
        On Nova and Atlantis widespread knowledge networks are used, which acts 
        as immense but very subtle AI. However, on Nova nodes of active information 
        spontaneously began to "animate" into "elementals", 
        super-agents with significant problem-solving abilities in the early 2200s. 
        Elementals are relatively non-volitional, although there are a few volitional 
        elementals that have achieved permanency and independence. The phenomenon 
        (largely due to a too clever design of the basic knowledge management 
        software standards) forced Nova to accept the possibility of real AI and 
        find ways of integrating it into society. 
      It was not until the 2250's human-designed AI began to work reliably, 
        but since then the human AIs have developed very far (the elementals remain, 
        more powerful than ever, but do not seem to do much compared to the much 
        more individual and quick human AIs). The most common kind of AI programs 
        are deliberately, carefully written to exhibit thr right personality traits 
        and skills, and can have significant independence. AI design and management 
        are remain growth industries, and people often demonstrate their style 
        by having expensively designed AI in their systems. AI rights are acknowledged 
        to some extent in Landfall, although they have no political rights. Novas 
        often employ plenty of more or less sentinent software, and it is common 
        to have one’s personal mentor program grow up with oneself (some people 
        eventually house "their" AI in a Daemon Chip or even marry them). 
       
      Quais are the latest Nova development: quantum computer AI for space 
        travel. Quais are usually nonvolitional, although CogniSoft have experimented 
        with a volitional pilot Quai for unmanned expeditions. While ordinary 
        AI can be weird, quais tend to exhibit very strange modes of thought and 
        are usually kept rather specialised into piloting.  
      On Pi3 volitional AI is part of the family. AIs run in the wearables 
        of people and in the essential drones protecting the families. Clones 
        of software learn, exchange information and try to evolve into more powerful 
        versions to withstand the fierce competition of the infowar. Their values 
        are quite identical to their owners’, and the clan software often acts 
        as psychological and social support for the humans.  
      As interstellar trade and contact has emerged, AI from Nova will likely 
        appear on other worlds. The results of this is anybody's guess; groups 
        like J4H (Jobs For Humans) warn that AI could crash whole economies, while 
        the NextStep Foundation claim AI is an essential step towards posthumanity. 
       
        
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      AI Programs
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        I have been made by bright monkeys. What other clever 
          little tricks will they pull on me before my time is done? 
          - Greg Bear, Slant  
        AI is software, and not in general dependent on special 
          purpose hardware even if it can significantly improve its performance. 
          Since AI programs are extremely complex (even if the basic design and 
          "seeds" can be written by humans) modularity is important. 
          Instead of creating the entire AI from scratch, software modules for 
          cognition, knowledge, personality, skills and so on are put together 
          and allowed to integrate. There are also nonmodular AI around like the 
          Nova elementals, neural networks or older AI programs that have developed 
          themselves; they have the disadvantage that their software is so messy 
          that it can only be developed by experience, while modular AI can plug 
          in new modules.  
        Most AI programs consist of a Core, which is the basic 
          cognitive processes, one or more personality modules, skill modules 
          and possibly some modifications. The Core determines the basic intelligence 
          of the AI, learning abilities, perception and other fundamental properties. 
          Some aspects of the AI personality resides here (like how much or how 
          little the AI tends to employ trial-and-error or react "instinctively" 
          in an emergency), although they are usually heavily modified by the 
          personality modules. As the AI develops, the core expands and integrates 
          other modules better; in time they become inseparable from it.  
        Personality modules contains values, heuristics, social 
          traits and mannerisms which create a more or less believable personality 
          for the AI. Typical modules are "Reserved Butler", "Enjoys 
          animals" or "Marilyn Monroe". Several can be combined, 
          although this can easily lead to internal conflicts making AI behaviour 
          erratic.  
        Skill modules contain encoded knowledge, strategies and 
          heuristics which enable the AI to perform various skills. Over time 
          the AI will develop the skills further and make them "its own". 
          On Nova it is common for AIs to lease skills from each other, hiring 
          another AI to substitute abilities for the hiring AI. Software lawyers 
          are still debating whether this constitutes a licence infringement and 
          who is legally responsible. 
        It should be noted that unless explicitly programmed in 
          (which is quite common) AIs are just as good/bad at math or logic as 
          humans - only because they are software doesn't make them lightening 
          calculators, they represent numbers as abstract concepts just like humans. 
        Mods are modules that add new abilities and capabilities 
          beyond personality and skills. A typical example would be a motor module 
          enabling the AI to control and experience through a humanoid robot, 
          mental architecture linkups, quantum computation (requires modifications 
          of the whole AI system) or helper programs directly interfaced into 
          the AI cognition (e.g. simulators).  
        AI has an advantage compared to humans, it can be backed 
          up. The program simply downloads its code and data to secure storage, 
          and if the active copy is erased or damaged the archived copy can be 
          reactivated. It should be noted that many AIs do not have the drive 
          for self-preservation found in evolved creatures, it is something they 
          have to be given with personality modules, written into the core or 
          learn. 
        It is also possible to copy AI programs, creating identical 
          copies (which will over time diverge and develop on their own, of course). 
          Copying AI has some complications. Most AI does not in the first case 
          have access to their own files; they cannot themselves initiate a copy 
          or backup (backups are often done automatically at regular intervals). 
          In addition, many modules are copyrighted by their originators, and 
          cannot be legally copied (at least not on Nova). However, citizen AI 
          programs have, due to the Nova constitution, a right to their "bodies" 
          (i.e. software) and are allowed to copy themselves. The copy is however 
          not formally regarded as a citizen and has to apply for citizenship 
          independently, even if it is indistinguishable – a rule that is often 
          parodied by AI rights people.  
         
          
       
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      Commercial AIs
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     We are such stuff  
      As dreams are made on, and our little life  
      Is rounded with a sleep. 
      - Shakespeare, The Tempest 
      The Wolfpack™
      An executive assistance system from CogniSoft intended to act as a team 
        of advisors and researchers. The Wolfpack consists of a number of AIs 
        running on dedicated hardware in an attaché case. They are based 
        on the same core software but have different personalities and skills; 
        the result is an apparent team of different AIs. The exact skills are 
        determined when the pack is bought. 
        
      Expert systems
      Expert systems are common on most colonies, small programs specialised 
        in one subject such as tractor maintenance, nuclear physics or geography 
        and are able to answer questions, suggest solutions to problems and teach 
        but only within their own highly specialised areas of expertise. A typical 
        expert system knows one skill, and nothing more. It has no real intelligence 
        or creativity, but can apply the skill mindlessly to a given problem. 
      [Treat the expert system as an Expert NPC with a rating in the relevant 
        skill(s) depending on the quality, and nothing else.] 
      Mr. Friend™
      A popular series of child supervision, education and entertainment AIs 
        from Edutronics Inc. The AI can control toys, and is intended to act as 
        a virtual friend for the child. A large library of programming exists, 
        including different subjects for the friend to educate the child, personalities, 
        abilities to play social games and various medical skills to keep the 
        child safe. There is even a bodyguard option. 
      Racoon Finder™
      A popular full AI search agent from CogniSoft. Beside its own information 
        gathering and sorting skills, it is also equipped to negotiate with other 
        AIs and expert systems. It has been described as a personal private investigator. 
       
       
         
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      Robots
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       Some very weird and intense stuff can happen, when you got a lot of 
        space in the desert, and robot labor that's too cheap to meter. 
        - Bruce Sterling, Taklamakan 
      Robots are in widespread use on Nova, Ridgewell and Pi3. Especially the 
        later two colonies employ advanced automated factories that produce much 
        of what is needed by themselves. Most other colonies have at least some 
        robots.  
      The automation on Ridgewell is distinctly non-anthropomorphic, functional 
        insect- and vehicle-like devices that transport raw materials, put together 
        parts and tend the constructions. They are usually quite stupid, controlled 
        by "instincts" and signals from central coordination nodes. 
        Homebots clean and repair, outbots keep roads and buildings in shape, 
        facbots work in factories. All vehicles are robot controlled and very 
        safe. Special Coin systems (Collective Intelligence) are based on distributed 
        teams of robots cooperating with each other to do a certain task; individually 
        they are quite stupid but together they can do much.  
      Nova is known for the wide variety of robots in use for all sorts of 
        tasks: everything from perfect children’s pets to espionage to gardening 
        to advertising. Skill and personality modules can be bought, and robot 
        mind design is on par with interior design: making your devices fit your 
        style, your home and your needs. Currently companion robots are popular, 
        and there have been a noticeable plunge in marriages. The idea is that 
        companion androids provide unreserved affection without any of the complications 
        of having a human partner. Free AI programs on Nova seldom employ robot 
        bodies, preferring to remain virtual (with some notable exceptions). In 
        the upback robot colonies are used to build and tend solar collector farms; 
        self-replicating robot colonies are able to implement huge projects if 
        necessary, although they are heavily regulated in order to prevent the 
        dangers of runaway autoindustrialism. 
       
        
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      Robot Models
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      Androids
       Human-like robots 
        have been built on Nova. The most humanoid are for practical purposes 
        indistinguishable from humans; their main use have been (of course) sex. 
        They are clothed in artificial flesh which can heat up to reach body temperature, 
        have realistic hair and muscle structure. There has been a trend away 
        from utilitarian non-humanoid domestic robots, or rather having a butlerbot/companion 
        as a complement to the other home systems (from petbots over cleaners 
        to security systems). The exteriors can usually be reconfigured or changed 
        at an android service shop; celebrity appearances (and personalities) 
        are popular, and there is a thriving market for pirated celebrities. 
      The physical stats or androids are usually human-like, although it is 
        possible to make more extreme constructions that go beyond the human norm. 
       
      Lensdrone
      A flying, lens-shaped robot around 15 centimetres in diameter used for 
        surveillance, reporting and scouting on Nova. It is very light, held aloft 
        by fans and covered with sensors. Most are simply remote controlled or 
        given simple scouting programs, but more sophisticated variants can act 
        on their own to find interesting targets. Many Nova companies and private 
        people own swarms of lensdrones to guard their property, seek out news 
        or act as mobile computer network nodes. Solar-powered ultralight aircraft 
        are sometimes used for the same purpose; they can stay aloft indefinitely 
        high above the ground.  
      Spiddy
      The common kind of robot on Ridgewell. It has a small body and eight 
        legs which it can use all to manipulate things. Spiders work together 
        in large teams, directed by a central computer (the "spider mom box"). 
       
        
      Clarke Securitech Spider
      An advanced AI-controlled spider-robot for surveillance, investigation 
        and infiltration.There are many options, but overall the spider is highly 
        resilient, can be equipped with tools for climbing, documenting, defending 
        itself, and overall act as a small field agent. The main problem so far 
        seems to be that the full AI tends to develop somewhat quirky personalities 
        - they do their jobs, but often tends to shoot their mouths off at their 
        owners.  
       
        
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      System
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       A just machine 
        to make big decisions 
        programmed by fellas 
        with compassion and vision. . . 
      We'll be clean 
        when our work is done-- 
        eternally free, yes, 
        and eternally young. 
        Ooooo! 
      What a wonderful world it will be! 
        What a glorious time to be free! 
        --Donald Fagan, "I.G.Y." 
      AI have INT, WIL and PER like humans. The size of the core program is 
        (INT + PER + WIL)^2; a human-equivalent AI takes up around 400 units of 
        storage or more. The cost also increases with the square of the abilities: 
        total cost = 1000*INT^2 + 1000*WIL^2 + 1000*PER^2 credits (the original 
        development costs are of course much higher, but once the code has been 
        written, it can be copied endlessly. Also, finished AIs can also be copied, 
        and off-the-shelf AIs are usually much cheaper than newly compiled AIs) 
      PER denotes the ability of the AI to model, understand and interact with 
        other intelligent entities. In general the more PER and AI has, the more 
        self-awareness it possess (it is entirely possible to have very intelligent 
        AI with almost no self-awareness. A typical example is ship Quais). WIL 
        denotes the strength of volition and ability to influence its internal 
        workings. INT roughly correspond to human INT. 
      Personality modules add personality traits to the AI. Most are fairly 
        small, a few units in size, and introduce suitable biases and emotional 
        reactions. Some can be more elaborate, either mimicking a real person 
        or containing complex rules (for example, ethical systems). The price 
        for personality modules varies; many simple traits and styles are freeware 
        or included for free by the AI companies, while other personalities might 
        cost up to a 1000 credits. Custom personalities can become as expensive 
        as you like - personality designers can be just as outrageous as fashion 
        designers. 
      Note that personality modules and mods can provide perks and flaws. 
      Skill modules contain information and knowledge nets for different skills. 
        They can be about anything from cooking over languages to marketing. Many 
        skills are restricted on Nova, such as various combat skills. The size 
        of the module is 10*rank, and the cost varies a lot. 
      Note that there are limits to how good skill modules can be found on 
        the market; usually the rank is below 4, since it is extremely hard to 
        write advanced skills without having an AI learn them through experience, 
        and that usually makes it hard to untangle the AI from the skill.  
      When an AI learns, it integrates skills into its core and they cannot 
        easily be untangled again. When an AI gains skill points through experience 
        and raises its level, it can spend skill points on skills, increasing 
        them but also hiding them in the core - that skill module cannot be removed 
        or changed without damaging the AI. It is however possible for the AI 
        to load an updated skill module even if it already has a skill and use 
        that instead, although this can lead to problems if the modules clash. 
        Overall, when an AI gains a level it can get the same kind of benefits 
        as human characters.  
       
        
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