In 
        my father's mansion there are many rooms  
        - John 14:2 
      Some of the alien inhabitants of Ex are inaccessible; 
        they exist in such different conditions that they cannot be contacted. 
        A number of quark matter based cultures exist within the Spheres of Density, 
        while some mainliners apparently based on entirely different physical 
        constants dwell within the Gortus. Many others are too psychologically 
        different, like the Acari Ruber, or have no interests in common with humans, 
        like the Umbrae. A rare few are actually contactable, like the Trilos, 
        Strigae and Naos – they are the ties of humanity’s to the greater Ex society. 
         
      Mainliner Cultures
      Xanthippe 
      Xanthippe is the mainline culture humans have the most 
        contact with, largely because it has to some extent “adopted” the humans 
        and other terrestrial species. It is unclear if it is because it finds 
        humans interesting or even endearing, or if it is simply an experiment 
        or some duty.  
      Xanthippe is both an entire AI civilization and a single 
        being. Apparently all members form a single group intellect. There is 
        some debate about whether there really are any individuals at all. Most 
        of it exists in the virtual networks, but it also has physical manifestations 
        in many places. There is some evidence that the Tree itself is the “body” 
        of Xanthippe, although this remains uncertain. To humans Xanthippe traditionally 
        manifests as females in vaguely Hellenic garbs, often reminding people 
        of classical statues: beautiful, aloof and somewhat stiff. It can understand 
        humans very well, but often does not respond as a human would: it answers 
        rhetorical questions, does not react to understatements and irony, and 
        will not be swayed by emotion.  
      Xanthippe is very much a provider, and seems to help 
        humans on a regular basis. Unfortunately it is not interested in giving 
        them what they want, but rather what it regards as their needs. Hence 
        it is more involved in keeping Namaqua running and maintaining the material 
        infrastructure of human societies than providing advanced technology or 
        information about the Ex.  
      It is not uncommon for people to view Xanthippe with 
        a certain measure of gratitude and respect – it is after all the great 
        provider, and does have plenty of godlike qualities. It does not support 
        worship, but does not prevent it either.  
      Ashizuri
       "...just off Xorgon 19. The Gromwaieh expressed pleasure/satiation 
        at the completion of the jellyfish's ritual circuit. The next month is 
        expected to bring a hitherto unawaited amount of nebulous/truthful consequence 
        in regards to the Devarth common market..."  
        -Shoukakegawan netfeed, extra-human section  
      Ashizuri only occurs within the virtualities and usually has to be sought 
        out unlike Xanthippe, who usually has a few avatars around.  Ashizuri 
        is a single being apparently belonging to some advanced mainliner culture 
        somewhere else. It is more like a mathematical system or a computer game 
        than an individual – there is not a trace of personality or really a feeling 
        of agency: it reacts intelligently to the current situation but does not 
        seem to seek any long-term goals.  
      Ashizuri is part of the group of advanced beings who 
        currently runs the snapshot drone scanning of new timelines. Whenever 
        there are no travelers rushing around, they send in drone swarms to examine 
        its entire history. After few days they begin to release information to 
        the nets, gradually revealing the big picture. However, this group of 
        scanners (usually called the Explorators) sell interesting information 
        they discover before it becomes publicly accessible – if they discover 
        an artwork, event or person of interest they contact interested parties 
        and offer to sell the exact coordinates (so that the interested beings 
        can ask for a schedule window to go there), in exchange of some suitable 
        collateral, of course. 
      The Explorators have some competition – there are at 
        least two other groups doing the same. One, the Custodians appear to have 
        a fairly similar ethos. The other, the Raptors, use eraser swarms and 
        hence tends to raise the ire of humans and Strigae.  
      The biggest impact Ashizuri has on human culture is 
        through the “franchise” of recreation virtualities it supplies with data. 
        In these virtualities various timelines can be explored interactively, 
        either for research or entertainment. Some of these timelines are extremely 
        popular like the “classical” Aquincorum timeline, and occasionally branch 
        of entirely simulated alternatives. The business surrounding these recreation 
        is one of the major human businesses, and Ashizuri “owns” large interests 
        in it as the main supplier of raw history data. Ashizuri also uses human 
        behavior as payment for its services: in order to gain access to a timeline 
        or certain information it demands that humans participate in various virtualities, 
        apparently enhancing their authenticity for mainliner customers or perhaps 
        just sating the curiosity of Ashizuri. Ashizuri also often buys human 
        mindstates which are apparently used to refine the simulations.  
       Ishdubar 
        
      Ishdubar is the trickster mainliner. Like Xanthippa 
        and Ashizuri it appears to be a single being, but given its contradictory 
        behavior it may actually be several. Some have speculated that it is actually 
        a persona controlled by several entities with different views and plans, 
        but given the fluidity of individuality among postsingularity cultures 
        it may not matter. 
      Ishdubar first appeared to the Lamplandae in the form 
        of a cylindrical pillar in Gog-Owza, giving unexpected support to one 
        fraction in the form of clarketech devices dispensed very freely. Then 
        it vanished, only to be rediscovered in the Labyrinth a few years later, 
        where it gave detailed instructions on how to defeat the coalition it 
        had helped to power. This time the pillar began to move through the Labyrinth 
        along a complex repeating path it has kept up since then. The entity changes 
        shape between the immobile pillar form and a billowing shape “like an 
        eastern dragon clad in togas” striding around. Although quite a few watchers 
        follow it the being has the ability to “sneak away” in some way as to 
        meet up with visitors without them being observed (if it suits its purposes), 
        and it can extend anti-eavesdropping fields. It has occasionally acted 
        through the virtuality, but mostly it seems to require physical presence. 
        Part of this may be due to some unknown mindstate scanning abilities, 
        but it could also be a whim. 
      It seems to accept petitions, sometimes responding with 
        advice, detailed help or advanced equipment. It is clear that it has some 
        kind of agenda(s), and it appears to be well informed on the state of 
        the various human societies. The effects of its actions are never trivial, 
        and often have complex convoluted repercussions. Sometimes it seems to 
        cause further integration and centralization among the humans, sometimes 
        it seems to be aiming at total anarchy. Analysis of its actions seem to 
        rule out randomness or it being just a bored mainliner playing with humans 
        – everything it does seem highly meaningful, but in a surrealistic and 
        contradictory way.  
       Helionape
      The Helionape are an advanced  mainline culture that apparently regards 
        exploring the timeline of organic creatures (or for that matter, any creatures 
        based on molecular matter) as irrelevant and would much prefer to explore 
        worlds dominated by nuclear matter. For mainliners, they are apparently 
        extremely social and outgoing, but since they tend to think and react 
        on nuclear timescales they do not care for human interaction – it is too 
        slow and simple. 
      The Ishtar
      Powerful mainliner culture with an ideological approach 
        to the universe. The Ishtar seek to transform the universe into a series 
        of alternative timelines expressing certain physical and moral patterns 
        that fit their mystical concept of perfection. Not much is known about 
        them.  
      Jiranek
      Mainliner culture, up until 8000 years ago allied with 
        the Ishtar and Koon in a consortium keeping access to the timeline only 
        for certain mainline cultures. The breakup of this allience cost them 
        much prestige, and they have since then worked to restore a new access 
        limiting alliance. The Jiranek are very keen on extending Ex Tempore to 
        a larger world, and are trying to gain support for a wholesale reshaping 
        of the Ex and the universe.  
      The Jiranek are physically clusters of nano- and picotech 
        components, shaped like swirling aztec mosaics or iridiscent rocks. They 
        seem to prefer a noble gas atomosphere and temperatures near 400 degrees. 
        Unlike most mainliners they travel a lot through Ex in special containment 
        devices, apparently making social calls or touristing through clouds of 
        nanite drones. They tend to leave some of themselves behind everywhere 
        they go as a kind of present/bribe and movement lubricant.  
      Koon
       The 
        Koon are one of the oldest and most influential mainliners; they appear 
        to be directly descended from one of the cultures affected by the Transformers. 
        They remember how they were defeated, forcibly archived and later restored. 
        Currently they take a very relaxed view of dealing with the timeline, 
        and their gradual liberalisation of peripheral access to the timestream 
        is one of the major political factors that undermined their alliance with 
        the Jiranek and Ishtar. While the Koon appears to care little for the 
        outside universe they seem to find the activities of the peripherals and 
        primitive cultures interesting. However, they are sticklers for protocol 
        and rules, and will not accept any uspetting of the political balance. 
        Beings that break the rules must be stopped and punished, otherwise the 
        fragile consensus may break down. The Koon are apparently very sensitive 
        to anything threatening Ex Tempore itself, and tend to come down hard 
        on anybody risking a new invasion. They also frown heavily on unwilling 
        mindstate copying.  
      Koon have no fixed shapes, and are mostly seen within virtuality. 
        When necessary they are able to manifest themselves in a variety of forms 
        – holograms, floating nanostructures, even direct induction into the brain. 
        They tend to explain what is wrong, and give beings a chance to act rationally. 
        If they wont, the Koon then takes suitable measures.  
      Umbrae
      During the period when Ex Tempore dealt mainly with 
        brown dwarves, several species originating on such worlds arrived at the 
        Ex. They are each utterly different from each others, but from a human 
        perspective they are all strange entities living within their immense 
        high pressure habitats, seeing in the infrared and acting slowly and ponderously. 
        Some are small creatures, but most are gargantuan floaters or swimmers. 
         
      The closest umbrae habitats to human habitation lie 
        a few kilometers west of Inculta Maxima and extends over a thousand kilometers 
        beyond the edge of the desert. These umbrae, the Western Shadows, are 
        approximately fifty meters long and appear to have a complex and sometimes 
        warlike culture. Sometimes these umbrae leave their habitats for travel 
        in enormous exoskeletons adding to their bulk. 
      Acari Ruber
      The “red mites” are an unusual lifeform, apparently 
        consisting of a myriad red mites forming a kind of collective intelligence 
        directing host organisms. Their origin is mysterious, but they appear 
        to have an advanced biotechnology based on the construction of artificial 
        lifeforms they can direct using chemical and electrical signals. Nearly 
        everything they create is a creature covered with interface fur covered 
        with thousands of mites. They build extensive warrens of fleshy tunnels, 
        filled with vessels carrying nutrient fluids and slurries of mites to 
        their destinations. It is not known how intelligent they are, but some 
        creatures constructed by them appear to be themselves intelligent and 
        the mites appear aware of what is going on in the virtuality. 
      The mites have attempted contact with humans many times, 
        but their method of swarming over the human, attempting to place their 
        feelers within skin pores and exuding chemicals is not successful. The 
        Acari are a threat to wanderers in the Labyrinth, where they have several 
        warrens. Some disturbing reports claim they are growing humanoid creatures 
        – or they have captured humans.  
      Nao
      Mainline culture that has occasionally interested itself 
        in Earth and the humans. The Nao usually take on human shapes when dealing 
        with them, either using projections or remote-controlled bodies. They 
        are themselves entirely virtual entities existing somewhere within the 
        cores, but seem able to relate to some extent with human mentality. The 
        Naos that interact with humans are a small group within the main Nao culture, 
        apparently embroiled in a complex political game with other groups. Their 
        visits to human habitats occur when their fraction has reached ”a temporary 
        position of relevance” (as they express it), and then end when their political 
        position changes.  
      Naos appear to be extremely intelligent if somewhat impulsive; 
        while all their actions always achieve their desired ends, they may change 
        what they desire instantly. They move quickly, decisively, often using 
        their total muscle control to make (to human) odd movements.  
      They are interested in everything human, both normal human 
        activities and thinking and exceptional human achievements but also how 
        humans handle extreme situations. They find humans under enormous strain 
        fascinating, and often study the newly arrived disparates with more interest 
        than the mainstream humans. 
      Naos sometimes accompany human expeditions into the timeline. 
        They can be invaluable experts and helpers, but also cause much trouble. 
        Several times they have interfered in subtle ways to make the trip more 
        interesting.  
      Peripherals
      Scyllae
       Coolant 
        Behemoth of the 16th Scyllae clan in the second lateral connecting commissure 
        of lower Namaqua. The Scyllae have taken up transporting and exploring 
        through the extensive cooling fluid networks over the last centuries, 
        after their ignomious defeat by the Mainliners. Their Behemoth crafts 
        enable a wide variety of species travel in relative comfort across Ex, 
        although humans and other air-breathers are advised to stay out of trips 
        through the high gravity regions near the cores.  
      Peripheral culture that arrived at Ex during an invasion 
        4300 years ago. The Scyllae are quite alien to humans. They are a species 
        evolved in the dense, nearly liquid atmosphere of a venusian planet. They 
        seem largely composed of branching sinuous tentacles and a body with multiple 
        fanged orifices (their main sensory organs and technological interfaces 
        – they gather nutrients from cilia along their tentacles). Most are heavily 
        augmented by nanotechnological symbionts. The Scyllae apparently developed 
        a powerful and very expansive civilization, became aware of the existence 
        of Ex Tempore and launched a serious colonization/conquest attempt. The 
        Mainliners quickly repulsed the attempt, but the remaining Scyllae settled 
        in Ex. They developed vehicles for traveling through the coolant network, 
        combined submarines/climbers (“Coolant Behemoths”) that they use to explore 
        and transport customers across Ex.  
      Tauaiatta
       
      Post-strigae culture 400 years old, the result of a 
        union between strigae and dissidents from a decaying mainliner culture. 
        Although they possess femtotech abilities, they are individually embodied 
        as a form of amorphous nanotech constructs, translucent fractal faces 
        (often belonging to other species they are communicating with). Each body 
        is actually a colony of related individuals, forming a kind of family. 
        Occasionally one member leaves for another family, or sets out on its 
        own.  
      They are peaceful, although their “matter managers” 
        are something in between technocrats and military officers handling the 
        physical protection of their bodies and society. In fact, they have a 
        tendency to obsess over weaponry – not as tools for violence but as beautiful 
        abstractions of coercion and primitiveness. The tauaiatta simply love 
        lack of culture, primitive characters and atavism among other beings – 
        they are themselves highly controlled and abstract, but seem to enjoy 
        being around creatures that are unlike themselves. Although they keep 
        in touch virtually, they seldom meet physically. 
      They are in general not very technologically interested; 
        their ancestors touched godhood and found it wanting. They instead like 
        cultivating things, be it gardens, ecosystems or wars among primitives. 
        Ecology is to them an art that can be used for self/family-expression, 
        and tauaiatta enjoy competing with each other for the most interesting 
        and complex ecologies they can create – the more unusual combination of 
        sheer abstraction and dirty physicality the better.  
      Humans are the current darlings of Tauaiatta culture, 
        and many families have moved to human societies to pursue their study 
        of human art and history. They are among the most eager customers of human 
        mindstates, and in return gladly sell advanced technology. Some people 
        have begun to suspect that they are setting up complicated plots and conflicts 
        among humans to watch them unfold. 
      Kaivole
        
      Small (30-50 cm) flying beings, apparently composed 
        of ultra light shells and with hydrogen floatation bladders. They look 
        like ornaments with somewhat insectile or featherlike features, gently 
        drifting through the air. Sometimes they flick an exoskeletal limb to 
        change direction or push away from a hinder, but mostly they just drift 
        in small flocks. Kaivoles are very sensitive to fire, and will easily 
        catch fire if they come too close.  
      The Kaivole are not themselves intelligent. They are 
        the creations of a mainliner culture that created them as a mobile communications 
        network to help dealing with the Trilos. Each Kaivole contains a node 
        of biological nanotech linking it to the local information networks and 
        each other. When necessary the creators or others with access to the Kaivole 
        network can experience through their (to a human very alien) senses or 
        take control over the body. Apparently the Kaivoles have recently begun 
        to act on their own, as a kind of infestation of artificial intelligence 
        has begun to spread among them. These distributed intelligences spread 
        from flock to flock, not hindering their original purpose but exploiting 
        them for its own when they are not in active “use”.  
      Humans find Kaivoles very pleasing, due to their appearance, 
        languid movements and subtle but refreshing smell. Many human cultures 
        do not even know their true nature. Hence they are kept as pets or living 
        ornaments, an interesting security risk. 
      Orthoxantho
        
      The other current intelligent species in the universe at 
        present. The Orthoxantho evolved on a terrestrial planet with a thick 
        hothouse atmosphere in a galaxy in the Capricornus supercluster. They 
        are large (2-3 meters) creatures with soft blubbery bodies. They have 
        twelve limbs and a long-necked head with sensory tentacles. They do not 
        have very acute vision, but navigate using sonar and smell. Psychologically 
        they appear sluggish but possessed of remarkable mathematical and engineering 
        abilities. Humans have little to do with the Orthoxantho, although both 
        species study each other from a distance.  
        
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