Ex Tempore
      
        The wheels of nature are not made to roll backward; everything presses 
          on toward Eternity; from the birth of Time an impetuous current has 
          set in, which bears all the sons of men toward that interminable ocean. 
          Meanwhile Heaven is attracting to itself whatever is congenial to its 
          nature, is enriching itself by the spoils of earth, and collecting within 
          its capacious bosom, whatever is pure, permanent and divine. 
           - Robert Hall 
       
      Ex Tempore is located at ”the center of the universe”, although that 
        statement has no real meaning.  For all practical purposes it is a small 
        world of itself, a bubble of space and time unconnected to the rest of 
        the universe, reachable only through phasing. 
      The geometry of Ex Tempore is a tiny closed universe, 
        currently about 1,500,000 kilometers across. A ray of light will eventually 
        return to its origin unless blocked, and in principle one could see one’s 
        own back by looking with a telescope. At present most matter in Ex Tempore 
        is organized (if that is the word) into a spherical jumble roughly the 
        same size as the Earth – a complex three dimensional labyrinth of ecosystems 
        housed within diamond domes, ruined stone cities, lattices of computronium, 
        intricate megastructures and fields of debris. Most of it is inhabited, 
        but the inhabitants are often so strange that it is hard to distinguish 
        them from the architecture. 
      Ex Tempore is dominated by the advanced mainliners, cultures of awesome 
        power and understanding that have run things for millennia or more.  Their 
        internal politics and interactions shape the environment like natural 
        forces. Up until 5000 Aevum years ago the structures of the Ex were organized 
        into a toroidal band reaching around the world, but for unclear reason 
        they were reshaped into a sphere.  
      Other mainline cultures are less abstract than the advanced, 
        but still truly alien. Most are incomprehensible to humans – and each 
        other – without advanced interpretation. Most of the mainline cultures 
        have a reasonably working relationship, although there are many complicated 
        political and cultural conflicts dating back centuries or millennia. Most 
        disregard the timestream and turn inwards towards Ex issues, but some 
        take a vague interest and at least observe the changes going on, sometimes 
        copying or acquiring information and objects (sometimes beings or whole 
        cultures) that catch their interest.  
      The peripherals are newcomers, beings who have reached 
        Ex Tempore from their own timelines or been snatched there by the inhabitants. 
        Some are well on their way of settling down into the mainline, others 
        are still confused newcomers and some are bewildered individuals, cut 
        off from their homeworlds forever. 
      Inhabitants of Ex view the universe of the timestream 
        extremely different from its own inhabitants. In Ex, the universe is a 
        flickering thing, never stable, never solid like Ex. The mainliners tend 
        to regard themselves and Ex as more real than the universe, and the fate 
        of its inhabitants of little concern. If a certain action causes a billion 
        beings to die in one way, and not doing it still leads to them dying (albeit 
        later on), is there any reason not to chose the first action if it has 
        some desirable outcome? Is there any point in helping a being in the timestream, 
        when that being will anyway have lived its entire life in less than an 
        instant of Ex Tempore time? The peripherals have a firmer connection to 
        the timestream and in general do care about it. Often this results in 
        elaborate schemes of changing it in some suitable way, schemes which often 
        allow the peripherals to enjoy the best fruits of the histories. It is 
        hard to resist the temptations of a changing history, especially when 
        mistakes can be unmade. At least that is what they think in the beginning, 
        until they cause their own first burst and are faced with the consequences 
        of their actions.  
      Why does not every peripheral take advantage of the 
        libraries and information that can be gained from the more helpful mainliners 
        to become Advanceds to further their aims? Actually, quite a few peripherals 
        do this both individually and as a group. The problem is that as they 
        become Advanced their perspective shifts beyond recognition, and quite 
        soon their goals, identity and culture is no longer anything like what 
        it once was. Also, by simply taking advantage of the advanced cultures 
        the less advanced cultures tend to become assimilated and loose most of 
        their uniqueness. Many cultures realize that if they want to remain themselves 
        that have to develop from within rather than being uplifted to godhood. 
        Also, the cultures that refrain from radical change tend to be the ones 
        that remain accessible, the rest become part of the mainline melting pot. 
         
      The Ex
       Divina natura 
        dedit agros, ars humana aedificavit urbes (De re rustica, III.1) 
        Divine nature 
        gave us fields, human skill built our cities 
        - Varro (M. 
        Terentius Varro Reatinus) 
        
      Gravity is directed towards the cores, enormous spherical 
        structures near the center of Ex that likely house some of the most advanced 
        mainline cultures, existing within a computing matrix of quantum black 
        holes. Gravity increases towards the cores, and becomes too great for 
        humans to easily handle around 2000 kilometers away. Most human (and other 
        Earth-derived peripheral) habitats exist 5000 kilometers away, where the 
        gravity is normal Earth gravity. 
      Ex is not unlike the old Norse idea of the world-tree 
        Yggdrasil: habitats, often self-contained ecosystems the size of small 
        continents, hang in the branches of immense trees of supporting structure, 
        transport systems, cooling and information conduits. The supporting trunks 
        and branches, many tens of kilometers across, extend from the cores outwards 
        reaching heights of over 12,000 kilometers. At several levels geodesic 
        spheres distribute load between the branches. 
      There has never been any coherent transport system through 
        Ex, since most civilizations prefer to deal with each other virtually 
        (or not at all). Some sections have elevators climbing rails, others employ 
        flying vehicles and others sport systems akin to pneumatic tubes. The 
        supporting structure often contains spaces that can be traversed by foot 
        or vehicle, but there are plenty of surprises for the unwary. One system 
        which is fairly unified is the entropy management network, a vast network 
        of cooling pipes branching throughout the Ex and leading downwards into 
        the cores and to radiator wanes high in the outermost branches. The larger 
        conduits are traversable by special vehicles (“coolant behemoths”) run 
        by the Scyllae 
      Some regions are utterly inaccessible, like the Gortus. 
        The Gortus is a reflecting polyhedron 700 kilometers across between two 
        of the cores, with a negative apparent gravity. It is believed that it 
        actually consists of a pocket of physics based on different physical constants 
        and inhabited by truly alien beings. Some habitats hang suspended from 
        cables hundreds of kilometers long, with no visible entrances.  
      The receiving areas, sometimes called the bays, are 
        the destinations and departures of many timeships. This is also where 
        new arrivals are often transported. They are enormous chambers covering 
        with phasing inhibitor equipment. The “human” bays at Namaqua are 100-kilometer 
        chambers with golden pillars reminiscent of the colonnades of Cordoba 
        reaching up to a transparent roof kilometers above. Transport is managed 
        through fast threaded vehicles described as “melting green wedding cakes 
        mixed with porcelain tanks” by one of the visitors. The golden surfaces 
        also act as phasing inhibitors, making departure hard unless allowed by 
        the ruling intellects.  
      There are plenty of small settlements outside the Ex, 
        not unlike space stations or orbital habitats. Some are inhabited by isolationist 
        mainliners, others by peripherals from space-based cultures. There is 
        even a junkyard of old starships drifting in orbit around a massive placeholder 
        device. 
      Politics
      
        We have two regulatory systems: legal and etiquette. The legal system 
          prevents us from killing each other. The etiquette system prevents us 
          from driving each other crazy.   
          -- Miss Manners 
       
      Ex Tempore is not run by law, but by etiquette.  
      Ex Tempore is organized by a fragile consensus. All 
        the less advanced cultures know that the Advanceds could call the shots, 
        but they are often uninterested in doing so except when their own survival 
        and lofty interests are at stake. The Advanced cultures also know that 
        there is a terrible risk in getting into conflict; while some gladly compete 
        and plot against each other, a real physical conflict with clarketech 
        weapons is too awful to contemplate. Last time it occurred billions of 
        Ex inhabitants died nearly instantly, and wrecked the long-term plans 
        for thousands of powerful cultures. At the same time it is practically 
        impossible to police the Advanceds and most of the cultures have practically 
        nothing in common. The situation is terribly unstable, but at the same 
        time nobody who wants to stay in Ex Tempore wants to get into trouble. 
      The result of this has been the emergence of the Consensus. 
        It can best be described as “Don’t rock the boat, don’t upset the neighbors”. 
        The Advanceds try to not to upset the power balance and interfere with 
        each other, the less advanced cultures try to keep the advanced from interfering 
        with them. Several cultures and groups have spent much time acting as 
        peacemakers, setting up trade and agreements to minimize the risk of hostilities. 
        The Council and Schedule is one of their creations, a way of airing the 
        discussions of Ex broadly.  
      The Schedule
      The Schedule is one of the few public services in Ex 
        that everybody pays attention to.  
      In the past, consortia of mainliners have prevented peripherals (and 
        each other) from accessing the timestream by use of phasing inhibitors, 
        nanotech surveillance/attack systems and other means.  Such restricted 
        epochs tend to end when the original consortium breaks up due to internal 
        or outside strife. In the current period, the advanced mainliners have 
        taken a decidedly passive approach; they allow everybody free access to 
        the timeline, and seem more interested in watching the children play than 
        doing anything themselves. 
      The problem with free access to the timeline is that 
        anybody can reach in and change things, possibly wiping out travelers 
        and erasing interesting epochs. One group can easily sabotage for another 
        group, by sending back travelers or objects into the past that easily 
        lead to childish escalation of history-disruption. This is the reason 
        for the Schedule: different cultures announce when they are going to interfere 
        with the timestream, and in what way. Often new announcements are followed 
        by debate in the Council as other cultures disagree with the likely results, 
        various simulations are tested and deals are made (“If you get to wipe 
        out the Roman Empire, then we get to try out industrializing China”). 
         
      The Schedule provides “timeslots” for different cultures 
        to manipulate the timestream. On the largest scale the Schedule simply 
        rotates the access to the timeline between different cultures: humans 
        get a century of access, then the strigae, then the trilos, and so on. 
        Each major change resulting in an interesting timeline leads to a finer 
        division of access into shorter slots. Often the slots are further subdivided 
        internally for different tasks. Other cultures often request use of unused 
        future parts of the timelines for independent projects like entropy management, 
        mass mining or supercomputing. 
      Since regions sufficiently far from each other does 
        not cause any causal interference certain projects can be done in parallel 
        if some care is taken. While humans are naturally most interested in the 
        Earth there are a few other places in the universe (billions of light-years 
        distant) where other lifebearing planets are explored. The orthoxantho 
        are from one such parallel region and are involved with another schedule. 
      The problem with the Schedule is the fragility of history. 
        It is not uncommon for accidental changes to produce future time travelers 
        jumping back and damaging interesting history. This immediately leads 
        to loud recrimations against the guilty even if they did not themselves 
        have anything to do with the problem.  
      Enforcing the Schedule is mostly an issue of trade restrictions 
        and ostracism; among less advanced cultures shows of power from advanceds 
        sometimes works as a deterrent. The N’Modugno are still harassed in the 
        virtuality by AI reminders sent by the Koon of their crimes against history. 
      The current Schedule is approximately as follows: the current main slot 
        deals with low-life universes and right now variants of Earth. This slot 
        will last at most five hundred years, then the Helionape and their allies 
        will get a chance to work more with high-density worlds (and maybe even 
        high density universes; the debate about that is raging among the mainliners 
        right now.  A strong coalition thinks it is too risky to create dense 
        universes if there is any chance they will naturally produce intelligence, 
        since nuclear matter life invasions have proven extraordinarily troublesome). 
       
      Within this big slot the current sub-slot is human history, 
        and the goal is to give all the participating cultures a chance to play 
        with it. The participants are mainly the other Earth-derived cultures 
        and some mainliners like the Naos and Xantippe. There has been an agreement 
        to try to deal with it systematically by allowing changes, then looking 
        at the resulting timeline and if one of the interested parties finds anything 
        they want to explore in the resulting future they have a chance to get 
        a temporary slot. In general the goal is to change more future parts first, 
        and then move backwards slowly – the loss of the Neanderthals due to the 
        intervention of the N’Modugno is still an irritation.  
      The Council
       
      All the different cultures are members of the Council, 
        a virtual forum where everybody makes their official pronouncements. It 
        can best be described as a posthuman polish parliament. 
      Some cultures allow all their members to participate 
        in the Council, others restrict access or have representatives representing 
        their members.  
      The basic blocs are the Noise, the Ideologicals, the 
        Syntony and the silent majority. The Noise is simply the effect of billions 
        of participating alien minds making incomprehensible comments and suggestions; 
        it is a group large enough to actually act as a kind of disorganized political 
        block that can overwhelm much of the inter-species debate if it gets upset. 
        The silent majority on the other hand is the equally numerous species 
        and cultures that listen in but do not participate strongly. 
      The ideologicals usually have a vision of how the universe 
        should be, like maximal happiness for every being or a history expressing 
        an aesthetic principle. Some ideologicals content themselves with creating 
        a timeline that suits them, and after this has been done they quietly 
        disband. Others have grander and more permanent visions that bring them 
        into conflict with the other Ex cultures. One group that causes much trouble 
        currently are promoting the vision of a lifeless universe as an ideal: 
        they want to ensure the safety of Ex by making the universe stable and 
        lifeless according to a certain elegant pattern, and fully concentrate 
        on Ex Tempore.  
      The syntony seeks to create a new order, a new way of 
        managing the council. They are little concerned about actual political 
        decisions, but rather how they are made. In many ways they are the leaders 
        of the debate, but usually more interested in how the debate is organized 
        than interested in the actual subject matter.  
      Most humans find the Council hard to follow. Fairly 
        advanced peripherals and extrovert mainliners, using intelligence amplification 
        technology, AI, reality simulations and debate management tools at a frantic 
        rate, dominate the political field. When an issue really divides the major 
        players the speed and complexity of the debate becomes superhuman. For 
        less important issues, it is barely manageable to follow for experienced 
        viewers. 
      When Xanthippe established Namaqua she built a number 
        of council chambers, one in each habitat. Each is a truncated eight sided 
        pyramid, containing both virtuality baths and a large domed council chamber. 
        The council chambers are all connected, making people standing in one 
        visible to each other as if they were all standing in the same chamber. 
        Controls around the walls allow access to the Council, which is projected 
        through the dome and into the air. While Xanthippe provides these chambers 
        for everyone, she does not regulate how other control the access. In fact, 
        the unification conflict between Shoukakegawa and the Aquincorians largely 
        revolved around who got to control access to the chambers. After their 
        victory, the NRC has consolidated control over the chambers to either 
        the local governments or to specially appointed NRC political xenoengineers 
        who seek to make sense of the Council and make humanity’s voice heard. 
         
        
      Daily Life in Ex Tempore
        
      How different cultures live spans everything from being 
        hunter-gatherers on the savannah to existing as consciousness-architectures 
        in quantum foam. The range is so vast that many cultures have nothing 
        in common. However, somewhat similar cultures can trade and interact with 
        more profit. A few common issues also unite most of Ex. 
      In a tiny universe such as Ex Tempore entropy is a problem. 
        All processes produce waste heat, and even if energy production is simple 
        through clarketech waste heat cannot be removed within a closed universe. 
        If left unchecked Ex Tempore would grow hotter and more chaotic, until 
        it was unlivable. The solution is to export entropy to the timestream: 
        chunks of entropic matter are phased into the big crunch, and blocks of 
        ultra-cold hydrogen ice from the eras of maximum expansion are phased 
        into the Ex to provide cooling.  
      Entropy gathering is handling by a few community-minded 
        advanced cultures that keep the cooling systems running. These Entropy 
        Handlers sometimes request help from other cultures, and as long as the 
        request is reasonable it is agreed to – they provide far more value through 
        their services to most beings than their occasional request costs. Many 
        human cultures bury their dead by sending them back to the timestream. 
         
      Another common issue is architecture. The superstructure 
        of Ex is run mainly by the Architects of Branching Joy, a mainliner culture 
        apparently enjoying handling the major engineering task over the last 
        millennium.  
      Something many groups find interesting is the current 
        state of the timestream. Since humans inhabit the most interesting portion 
        right now many humans act as consultants and analysts, explaining what 
        is going on to various entities and cooperations such as Ashizuri. When 
        a change has occurred it is scanned and many humans study it, pointing 
        out events of interest or explaining their significance. If new arrivals 
        from the timestream appear they are even more valuable both to other humans 
        and the alien societies. They have unique memories and perspectives many 
        are willing to pay well for.  
      Mindstate trade is common: Ashizuri and similar groups 
        buy copies of the memories and personality of unique individuals for improving 
        their virtualities. Given that many people do not wish to sell their individuality 
        there is always a shortage, driving up prices.  
      The information networks of Ex are a titanic mess of 
        standards. Every culture that arrives have their own computing paradigm 
        and standards, which are usually crudely interfaced to the pre-existing 
        systems of friendly cultures. Although some groups have tried to create 
        standards (in Namaqua most notably Nova Roma Concordia and the semi-religious 
        Strigae corporation Rising Wave Ring), the result has rather been a patchwork 
        of systems linked through complex translation systems (many 
      which are temperamental or based on little-understood 
        AI). Even worse, many systems have been designed by beings so fundamentally 
        different that translations between them become haphazard at best.  
      History of Ex Tempore
      
        The times they are a-changing.  
          --Bob Dylan 
       
      Only part of the history of Ex Tempore is known. One 
        reason is simply that information does get lost even in the most advanced 
        cultures, and even when it is stored somewhere it can be nearly impossible 
        to unearth, especially from uncooperative mainliners. But more disturbing 
        is that much has simply been erased in long past conflicts. 
      There is no recorded beginning of Ex Tempore history, 
        but the oldest records are 13 million Aevum years old. They seem to date 
        from a period where only a single culture existed in Ex Tempore, either 
        because they had all merged or because the previous inhabitants had been 
        destroyed in some way. 
      Around 6 million years ago a great upheaval occurred 
        among the advanced mainliners and a struggle broke out. One fraction, 
        the Transformers, defeated the other fractions and subjugated all of Ex. 
        The Transformers sought to use the universe as an immense computer to 
        gather infinite information. They reached in and influenced big bang, 
        filled the early universe with replicating technology and reshaped it 
        in their own image. As the first attempts failed they simply learned from 
        their mistakes and adjusted the process until they had turned the entire 
        universe into a single processor. According to what the current mainliners 
        tell, the Transformers to their dismay found that the result of their 
        grand calculation was not to their liking – even infinite information 
        was not enough for their desire. Apparently they redid their reshaping 
        several times, always reaching the same final state. Finally they gave 
        up, restored the other cultures that they had destroyed, and vanished. 
         
      Sometimes Ex cultures leave the universe unchanged, 
        turning inward and spending centuries or millennia with internal politics, 
        culture and construction. Other periods are extrovert and meddle greatly 
        in the history.  
      The greatest changes were experiments in modifying the 
        laws of physics, occurring intermittently over the last two million years. 
        By affecting the earliest moments of big bang the symmetry breaking of 
        physics could be affected, resulting in different values of the natural 
        constants and particle masses. Some changes led to universes filled only 
        with cooling homogeneous hydrogen gas or drifting black holes. In some 
        matter was unstable, either decaying into energy over time or being converted 
        by strange matter into more strange matter – universes where a wave of 
        conversion spread like wildfire turning one world into another kind of 
        world. Rather little remains of these experiments, and it is unclear how 
        they affected Ex Tempore.  
      Another thing that has been extensively experimented 
        with was the amount of life in the universe. These experiments nearly 
        destroyed Ex Tempore several times. While the barren universes were uninteresting, 
        universes teeming with life proved troublesome in the extreme. In a timeline 
        where life emerges on many worlds, many intelligent species emerge and 
        develop time travel – only to arrive at Ex Tempore simultaneously and 
        also change their world enormously. Suddenly Ex had to manage the arrival 
        and interference of millions of alien civilizations – and occasionally 
        the arrivals were bent on conquest. The mainliners quickly ceased influencing 
        the universe to create much life, seeing the safety of the Ex being threatened. 
        Instead they settled for physical constants that allowed life to exist, 
        but made it so rare it practically never occurred by itself. Instead a 
        simple primordial cell could be planted on a suitable world, and the resulting 
        biosphere and cultures could be explored in a far more orderly manner. 
      For a period 63,000-8000 years ago an alliance of powerful 
        mainliners restricted access to the timestream only to operations approved 
        by them. As this alliance broke up, a plethora or peripheral cultures 
        got involved in the timestream and began to switch between various interesting 
        worlds. It seems that currently the mainliners are giving them rather 
        free reigns, perhaps because it is more interesting than doing the changing 
        themselves.  
      Around 1400 Aevum-years ago, the influence on the universe 
        concentrated on the possibilities enabled by seeding carbon-based life 
        on the third planet of a G star in the outskirts of a spiral galaxy (the 
        previous theme had been life in brown dwarf stars and before that quark 
        matter entities from neutron star cores). Various variants of the history 
        of life were played out. In the first truly successful version the species 
        known to humans as trilobites diversified and eventually produced an intelligent 
        species. After the trilos had been explored to the satisfaction of the 
        mainliners, other versions of the timeline were explored. In one another 
        interesting species was found, an intelligent avian species. 200 years 
        ago attention shifted again, this time finding humans.  
      The first humans found were primitive hunter-gatherer 
        Neanderthals, which were transplanted to a suitable habitat. A few nudges, 
        and plenty of technological civilizations emerged to entertain and worry 
        the peripherals involved. These first humans to arrive to Ex by their 
        own power, the Lamplandae, quickly settled parts opened by friendly mainliners 
        and promptly got involved in messy conflicts. To further complicate things 
        the N’Modugno, a posthuman culture with a serious obsession about its 
        history, sabotaged the past and nearly prevented any human timeline from 
        appearing again. The involved peripherals instead concentrated on histories 
        where Homo sapiens evolved to become dominant. 
      154 years ago the Republica Aquincorum arrived. They 
        brought with them a large population in city-ships, an organized society 
        and the will to settle down and prosper. Helped by some outside interests 
        they made themselves at home and began a concerted effort to unify the 
        other human enclaves. 
      This unification was met by resistance from another 
        civilization that arrived a few decades after, the Shoukakegawans. Although 
        still confused and shaken by their arrival they did not wish to become 
        parts of somebody else’s big scheme, and set to resist it. As the Aquincorians 
        consolidated, some clans of Shoukakegawa, supported by advanced technology 
        provided by mainliner fractions, attempted a coup against them. In the 
        ensuing conflict both sides lost heavily. Not so much personnel or territory, 
        but rather in influence, trade and prestige. It took nearly 50 years for 
        them to recover, and the situation remains tense to this day. The Nova 
        Roma Concordia has reasserted itself and is ascendant, Shoukakegawa remains 
        fragmented and many disparates are joining the unification effort. But 
        several nonhuman species are heavily involved in the local politics, and 
        there are problems among the Aquincorians. 
      Recently two major new players appeared from the same 
        timeline: the colonization starship Magellanica from South America, and 
        the craft of the Third British Empire of Indian Nation. Both groups have 
        not yet integrated into the political order, and may have their own plans. 
         
      Currently Ex is relatively stable, but the mainliners 
        know that nothing lasts forever. The human cultures in Ex are young and 
        vulnerable.  
      Threats To Ex Tempore
      
        O do not speak of the gods.  The gods are very terrible; all the 
          dooms that shall ever be come forth from the gods.  In misty windings 
          of the wandering hills they forge the future even as on an anvil.  The 
          future frightens me. 
          - Lord Dunsany, The Laughter of the Gods 
       
      Ex Tempore is enormously powerful but also enormously 
        vulnerable. From its outside time position it can freely reach in anywhere 
        in the timestream and change things. No matter how powerful something 
        is, if it never happened it is no longer a threat. But at the same time 
        Ex Tempore can be reached from any point in the current timestream simultaneously. 
        This means that an advanced civilization could in principle mount an invasion, 
        sending its army to Ex Tempore across the span of millions of years and 
        have it all arrive in the same instant. Such invasions have happened in 
        the past. 
      The technology ceiling makes most advanced civilizations 
        meet each other on an even footing. They all wield tremendous power, but 
        they are all on roughly the same level of technology and can do the same 
        things. To some extent resources may determine a conflict – if you draw 
        on the resources of the entire universe against an enemy that has far 
        less resources, you can likely overpower him. But more often cunning and 
        sneaky tactics determine such an advanced battle. 
      A war in Ex Tempore can be enormously devastating, and 
        has several times nearly destroyed it.  
      If all beings in Ex Tempore were to vanish, then the 
        timestream would be unaffected by any interventions. If that timeline 
        were to have no civilizations doing time travel, that would be the end 
        – no changes to history would ever occur and the universe would finally 
        become static. To most beings involved with Ex Tempore this appears as 
        a bad thing, although sometimes various groups seek to create a “perfect” 
        timeline that would persist forever.  
      Another issue is the amount of mass brought into Ex 
        Tempore and out of the universe. Theoretically it should be possible to 
        bring enough mass from the universe to make the density of the universe 
        smaller than the critical density ensuring an eventual recollapse. This 
        would break the circle of time, and create an universe with a start and 
        no end. It has been debated endlessly among the inhabitants of Ex what 
        effects this would have on Ex Tempore, and the consensus is that it would 
        likely destroy it. The fact that most advanced mainliners do not try it 
        and actively discourage such experiments seem to support this idea. However, 
        there are always someone interested in trying. 
      Operating Procedures
      
        We must use time as a tool, not as a couch. 
           ~ John F. Kennedy 
       
      Why do beings from Ex Tempore visit the timestream? 
        Although practical needs sometimes require it, usually the motivations 
        are far more philosophical. Quite a few cultures have aesthetic motivations. 
        Some seek out interesting or appealing times, visiting them more or less 
        overtly and then bringing samples back home. Other try to create histories 
        according to their ideals, desires or whims – the Immortal Chuang Empire 
        is perhaps the most infamous example, but for every would-be world conquering 
        project there are ten projects seeking to create a more “civilized” or 
        more interesting history.  
      Another important motivator is information gathering 
        and curiosity. There is so much to discover even within the ridiculously 
        tight constraints of (say) carbon-based life that visits, experiments 
        and exploration are necessary. Recently arrived cultures often have a 
        keen interest in their own history or nearby timelines, more remote arrivals 
        find a challenge in learning from all the other possibilities. Although 
        immense computing power is available in Ex and often used to run immense 
        simulations of parts of history they can never emulate it perfectly. The 
        sheer bulk of variables and randomness makes history inherently impossible 
        to accurately predict over longer periods, and this contributes to its 
        ephemeral charm.  
      Most of the experiments consist of introducing a tiny 
        change and see how things play out. Mainliners often content themselves 
        with introducing a microscopic viewing device, which they use to study 
        the timestream with minimal interference. Changes are introduced with 
        clinical precision, often employing a minimal use of effort. They sometime 
        copy entire persons of interest to Ex for further interaction. 
      Right now the mainliners content themselves with observing 
        while giving the peripherals free reign. Peripherals usually have a far 
        less advanced approach, and go bodily into the timestream for exploration. 
         
      It is not uncommon to use the environment near the big 
        crunch as an engineering workshop: anything happening there will not affect 
        history, and advanced cultures can use it to replicate astronomical amounts 
        of snapshot drones, computronium or to provide raw matter in Ex Tempore. 
        Such operations are of course very vulnerable to changes in earlier history, 
        but most big crunch workshops are anyway seen as disposable. 
      Even the most advanced mainliners of Ex sometimes need 
        to bring home new resources. This is usually done using grabships, timeships 
        equipped to project a very big phasing field around themselves to grab 
        a large amount of matter. Usually grabships visit remote futures for water, 
        soil or stone – or, in the case of some mainliners, planetary and stellar 
        cores for metallic hydrogen and nuclear plasma. Among humans in Ex, most 
        large-scale matter demands are met by Xanthippe, but most cultures still find themselves in the need of raw materials 
        when she does not provide them. Less technically advanced cultures either 
        buy from more advanced, or make grabs of useful resources when they are 
        easily collected – raiding steelworks, farmlands or warehouses. This is 
        frowned on by most of the consensus, but it is still a regular occurrence. 
         
      A common technique is the jump-buy: the traveler visits 
        a later point in the timestream than where he intends to get his object, 
        gathers information, jumps back into the past, uses this information for 
        some quick stock market manipulations or other moneymaking schemes, buys 
        the desired object and vanishes with it. This is usually approved by the 
        consensus, provided it is done with caution. Less scrupulous travelers 
        simply steal what they want, either directly or by jumping to a suitable 
        point in time where they can get their hands on sellable valuables. Some 
        play scavengers: just before a disaster will strike an area they phase 
        in, get objects that will be destroyed anyway, and then leave. This has 
        the added value of the excitement, which always draw a crowd of thrill-seeking 
        supporters from across Ex.  
      If an action causes time travel to occur somewhere in 
        the future a burst happens: the time travelers will start changing history 
        until a new stable state occurs. Sometimes this involves the erasure of 
        the entire time traveling civilization as someone jumps back before it 
        was founded and accidentally or deliberately prevents it (or the entire 
        species!) from happening. In addition the burst usually produces a pile 
        of new arrivals in Ex (often of vastly different time periods), upsetting 
        local politics and generally creating chaos. The risk of erasure of interesting 
        cultures and species makes many Ex Tempore cultures critical of careless 
        time jumping, and risking bursts is even more forbidden. One of the big 
        consensus rules is to never reveal phasing techniques in the timestream. 
      Detecting that a phasing jump has taken place is easy 
        for the advanced mainliners. While it is extremely hard to determine from 
        where in the timestream it has occurred, they tend to be ready if the 
        traveler arrives in Ex Tempore. They are also good at finding out where 
        trips from Ex Tempore are going, and can sometimes intervene with nanosecond 
        precision.  
      Occasionally when a mistake wipes out an interesting 
        timeline it may be possible to fix the situation. This can range from 
        a simple correction of the mistake to powerful mainline intervention. 
        Some attempts are successful, most are not. 
      
        Carl visits the asteroid belt in 2080, trying to 
          get hold of a space probe for his collection. This results in a slight 
          orbit change that makes a major meteor wipe out all civilization on 
          Earth in 3492 – much to the disappointment for the cultures that were 
          eagerly following the emergence of that civilization. In this case the 
          error can be fixed simply by going to 2081 or so, and correcting the 
          asteroid orbit. The intervention causes a slight change, but it might 
          be small enough not to change the 3492 civilization too much if it occurs 
          well away from Earth.  
        Suppose Carl instead drops a nuclear weapon somewhere 
          on Earth in 2080. In this case no small adjustment can hide the effects, 
          and a more serious handling is needed. One possibility is to phase in 
          and destroy the nuclear device – in the resulting timeline Carl will 
          see how other travelers appear and stop him. They can also decide to 
          arrive before Carl ever arrived in the timeline, which means that in 
          the resulting timeline he never arrived and no nuclear blast occurs. 
           
       
      Note that a time traveler that arrives in the timestream 
        and does something awful will both get away with it and not get away with 
        it! Carl in the second example experiences the resulting timeline after 
        his nuclear detonation, and can return to Ex Tempore after a while. But 
        a few Aeon-hours later other travelers arrive in the timestream, changing 
        it before it has diverged from the one they want. There will still be 
        a Carl in this timestream (unless they change history before he arrives 
        so that his arrival never happens – but that would in any case remove 
        the sought after original timeline), and if he escapes and returns to 
        Ex Tempore he will be able to meet another version of himself from the 
        non-changed timeline! 
      Such twinning is relatively rare, but occurs when several 
        groups converge on the same part of history. How this is handled depends 
        very much on the species and culture of the traveler. Some software beings 
        can simply merge their memories and become a single being with multiple 
        pasts. Beings who cannot are forced to settle for some compromise. 
      In general, each point of history has a number of arrivals 
        of chrononauts in its past. The latest such arrival is usually called 
        the Last Change Point (LCP). As long as any time travelers from a future 
        derived from the LCP moves at most back to the time just after it, that 
        timeline remains safe. If the traveler jumps before it, the LCP vanishes 
        and is replaced by the traveler – which usually means the end of all the 
        changes induced by the original LCP.  
        
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